The toolkit is filled with example content to use as references for your own additions. Game visuals are kept separate from game logic through composition and a custom Action Queue system, making it easy to swap out the visuals for your own.
Tutorial Playlist | Changelog | Support Thread
Join the Discord Server <- For Questions and Support The asset is data driven and largely component based, letting you easily add new cards, minions and artifacts through data tables and defining their behavior through components. Inspired by classics in the genre, the toolkit provides a flexible and modular framework for creating complex and interactive game rules.
This asset contains all the components you need to create a full roguelike deckbuilder game.